﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using XRPGLibrary;
using XRPGLibrary.SpriteClasses;

namespace myRPG.GameScreens.Combat
{
    public class Monster:Fighter
    {
        public Monster(Texture2D img, Dictionary<AnimationKey,Animation> animations)
            : base(img, animations)
        {
            currentAnimation = AnimationKey.Left;
            moveDirection = AnimationKey.Left;
            attackDirection = AnimationKey.AttackLeft;
        }
    }
}
